AI Insights · Timothy · July 2022
Top 5 Adventure Games in Brazil Q2 2022
Explore the performance of the top 5 adventure games in Brazil during Q2 2022, including trends in downloads, revenue, and active users.
In Q2 2022, the adventure games category in Brazil saw significant activity on the unified platform. Let's delve into the performance of the top 5 games: Super Bino Go:Adventure Jungle, Bob's World - Super Bob Run, Avakin Life - 3D Virtual World, Ni no Kuni: Cross Worlds, and Super Mario Run.
Super Bino Go:Adventure Jungle by 1SOFT experienced a fluctuating trend in weekly downloads, starting at approximately 77K and ending the quarter at around 57K. The game peaked in mid-April with about 90K downloads. Weekly revenue for this game showed a modest increase, peaking at nearly $29 by early May. Active users also fluctuated, starting at around 415K and ending at approximately 372K.
Bob's World - Super Bob Run from FALCON GAMES had a varied download trend, starting at about 67K and ending at around 88K, with a notable peak of 65K in the final week of June. Revenue saw slight fluctuations, peaking at $16 in late May. Active users started at approximately 1M, dipped mid-quarter, and then rebounded to about 1M by the end of June.
Avakin Life - 3D Virtual World by Lockwood Publishing Ltd saw weekly downloads ranging from 41K to 60K, with a peak in mid-June. Revenue was relatively stable, ranging between $15K and $22K throughout the quarter. Active users showed a steady trend, starting at around 571K and ending at approximately 596K.
Ni no Kuni: Cross Worlds from Netmarble, which was released in late May, saw an initial spike in downloads, reaching around 356K in the first week. However, this number dropped to about 27K by the end of June. Revenue peaked at approximately $139K in the second week and gradually decreased to about $45K by the end of the quarter. Active users followed a similar trend, starting at 285K and ending at approximately 69K.
Super Mario Run by Nintendo Co., Ltd. showed stable download numbers, ranging from 40K to 51K. The game’s weekly revenue remained consistent, hovering around $700 to $980. Active users remained steady throughout the quarter, starting at approximately 162K and ending at around 145K.
These insights are based on data from Sensor Tower, where you can find more detailed analytics and trends for these and other apps.